So here’s the most concise summary: Sora, Riku, and Kairi were three island kids when we met them now, Sora and Riku are two of the strongest wielders of the legendary Keyblade weapons in the universe. I could burn my entire word count summarizing what’s happened in the fiction across the series. It’s a whimsical but tepid action-RPG romp through Disney worlds, with a flat story, repetitive gameplay, and very few surprises.īecause of a timeline convoluted by spinoffs, Kingdom Hearts 3 doesn’t pick up where Kingdom Hearts 2’s story concluded. Kingdom Hearts 3 is not the affirming experience I wished it would be for more than half my life. How crushing it has been to discover the end result is little more than a lackluster leftover from 2006. I’ve hoped for a game that would bring Kingdom Hearts into 2019. The space between Kingdom Hearts 2 and Kingdom Hearts 3 - a full 13 years - has been a test of patience. I’ve waited a long time for a proper conclusion to that boy’s story. But for those of us who are invested in this series about a boy with big feet and a key for a sword who makes friends with Disney princesses and Mickey Mouse, overwrought complexity is half the fun. Its knotty lore often intimidates newcomers, and has become a punchline to its more skeptical critics. And Kingdom Hearts 3, the culmination of more than a decade and a half of games, fares much worse than the previous entries did with keeping up and keeping us engaged. Kingdom Hearts has since evolved from its simpler beginnings: It’s a tangled, dense mass of plot lines and backstories. But Disney and Square Enix’s partnership proved to be a winning one - at least for a while. There’s a reason we’re still talking about Kingdom Hearts: It was a collaboration between two titans of industry that shouldn’t have worked, full of inexplicable crossovers and glossed-over plot details.
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